ISTE-T Standard 2 Evidences
2. Design and Develop Digital Age Learning Experiences and Assessments
a. Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
InspireData Project
InspireData Project
b.
Develop technology-enriched learning environments that enable all
students to pursue their individual curiosities and become active participants
in setting their own educational goals, managing their own learning, and
assessing their own progress
iRubric Assessment
iRubric Assessment
c.
Customize and personalize learning activities to address students’
diverse learning styles, working strategies, and abilities using digital tools
and resources
Differentiation and The Brain Presentation
Differentiation and The Brain Presentation
d.
Provide students with multiple and varied formative and summative
assessments aligned with content and technology standards and use resulting
data to inform learning and teaching
Case Analysis
Case Analysis